InnerSloth and Unity Gaming Services

InnerSloth’s idea for a Mafia-like game inspired by The Thing (1982) met with moderate success after being picked up by Korean and Brazilian audiences. The team was considering a sequel when, in summer 2020, the game was featured on Steam. This moment catalyzed Among Us to break the eight-digit mark in daily users, turning the game into the phenomenon we know today. But how did they deal with their sudden, explosive success?

Find out:

1 view0 comments

Recent Posts

See All

"When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment in many ways. After all, he went from being one developer on a huge team (working on Sony’s God of War franchise) to ex