Search

InnerSloth and Unity Gaming Services

InnerSloth’s idea for a Mafia-like game inspired by The Thing (1982) met with moderate success after being picked up by Korean and Brazilian audiences. The team was considering a sequel when, in summer 2020, the game was featured on Steam. This moment catalyzed Among Us to break the eight-digit mark in daily users, turning the game into the phenomenon we know today. But how did they deal with their sudden, explosive success?


Find out: https://unity.com/case-study/innersloth-among-us#crisis-mode

0 views0 comments

Recent Posts

See All

"When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment in many ways. After all, he went from being one developer on a huge team (working on Sony’s God of War franchise) to ex

Since its launch in 2018, Subnautica has sold more than 6M copies across PC, Xbox, and PlayStation. Its sequel Subnautica: Below Zero, hit #1 on Steam and since its multiplatform release on May 14, 20